Bachelor's Thesis: Implementation, Optimization, and Evaluation of real-time Path Tracing in DirectX
Bachelor’s Thesis
My thesis explores the use of ReSTIR (Spatiotemporal Reservoir Resampling) in a DirectX 12-based ray-tracing renderer to achieve more efficient real-time path tracing through advanced sampling and reuse techniques.
Cite this work
If you use this thesis in your own work, please cite it as:
@thesis{lanz2025bachelor,
author = {Malte Lanz},
title = {Implementation, Optimization, and Evaluation of real-time Path Tracing in DirectX},
year = {2025},
school = {Technische Hochschule Ulm},
type = {Bachelor's thesis},
}